Book Review: How to Become a Video Game Artist: The Insider's Guide by Sam R. Kennedy

Volume Review: How to Become a Video Game Artist: The Insider's Guide past Sam R. Kennedy

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Concept art is a growing industry that branches into all areas of console and mobile gaming. Equally more people get into modern gaming there'southward a greater demand for talented artists to build the video games of the future.

Sam Kennedy knows this well because he's a veteran illustrator/concept creative person with over 15 years experience.

He is well versed in the unabridged gaming industry and he spills lots of this insider info in his book How to Go a Video Game Artist: The Insider'south Guide to Landing a Job in the Gaming World.

This isn't a volume meant to teach you how to depict, paint, or construct ideas. This volume won't teach you how to design from scratch and it certainly won't improve your power to paint or return.

What information technology will teach you is the nuanced nature of the concept fine art manufacture. You'll learn what information technology takes to go a concept artist or digital designer working on professional games for indie studios and AAA studios alike.

If you're serious most condign a concept creative person then this book might be the best introduction to the business side of video game concept fine art.

Volume Contents

Everything in this book is meant to help you state a job in the gaming industry. Information technology'southward ultimately geared towards creatives who want to paint, blueprint, or model concepts for video games(either 2nd or 3D artwork).

The early chapters explain the studio environs and what's expected of a mod concept artist. You'll likewise get about 10 pages explaining the required skills like art fundamentals, digital drawing, and storyboarding/animating for video games.

I think these early chapters are invaluable for anyone interested in the entertainment industry. Most technical requirements for concept artists fall to animators, illustrators, and vis dev artists working on movies.

If y'all fully empathise what's expected of y'all information technology'll be easier to hone those skills earlier even applying for a job.

Once you get past the early on capacity you'll find game fine art jobs cleaved down into chapters with sub-sections for each one. Sam covers 6 game art jobs in their own capacity with lots of tips, resources, and artist profiles featuring real artists working in the industry.

Here's a list of all the six jobs covered in this book.

  • Concept Artist
  • Environment Artist
  • Graphic symbol Artist
  • Character Animator
  • User Interface Artist
  • Marketing Artist

Sam goes into bully detail for each of these jobs explaining the unique requirements, 24-hour interval-to-day tasks, and sample chore templates to show what questions you might face when looking for a job opening.

The artist profiles are exceptional and there'due south a dissimilar artist profiled for each of these vi career paths. Reading Sam's advice is obviously useful. But it's incredibly helpful to read what other working professionals accept to say about their jobs.

In the last chapter Sam offers communication for improving your current skillset to achieve the level of modernistic professional concept artists. He offers tips and suggestions for practicing from home and education yourself.

Beyond the resources and artist profiles you lot too get existent product fine art scattered throughout the volume.

You get to run across examples of real studio avails for each of the 6 career paths. Some of these avails were created by Sam while others are from popular game studios.

Artwork is printed in high enough quality to really capeesh the particular of the work. About game art is taken from hit series like Tom Clancy and World of Warcraft. By studying this art yous tin can compare your work to the work of professionals to see where you stack up.

All of the content in this volume is superb and I really value the particular of each affiliate.

In total the book spans 160 pages so it'southward not a long read. Simply every page is jam-packed with information about the career path of a video game artist.

Can This Help Yous?

Anyone that's interested in the video game/entertainment industry will get a lot from reading this volume.

I affair I noticed is that in that location'southward non much info on props blueprint for concept art. Props artists typically create weapons, vehicles, and other stationary items similar tables and knick-knacks for interior environments.

It would've been nice to accept more info for props concept fine art because it is a valuable piece to the game art career track. But an aspiring props concept creative person could withal learn a lot by reading this book.

I would recommend How to Become a Video Game Artist to anyone that's already proficient in their artistic ability and needs the next footstep for breaking in. While there is a high demand for talented concept artists, the field is also flooded with talent. Supply exceeds demand and so studios tin have their pick of the litter.

Make sure your skills are on betoken and upwards to par with competitive art portfolios. If yous're not at that place yet just go on practicing.

But even if your portfolio isn't quite there yet I'd however recommend this book. Yous can educate yourself about the industry and it may serve equally an inspirational kick in the tush to become yous practicing more than often. However it tin can't make you lot a better artist.

The only way to get ameliorate is to practice, written report, and practice some more.

How To Get A Video Game Artist volition be invaluable for anyone who wants an inside look into the gaming manufacture whether you hope to be employed in it or not.

Overview

The best part of Sam Kennedy'south book is the like shooting fish in a barrel-to-follow writing style. Sam has a way of breaking downwardly topics and then that beginners can understand more nearly how the game art industry works.

I would definitely recommend Sam'southward game art book to anyone who wants to pause into the concept fine art industry. Lots of books brand these vague promises but Sam really delivers.

Yous'll larn a lot near the industry, concept art, and how to land your first studio chore. You'll learn what sorts of skills you demand based on your preferred career rail and you'll get suggestions for how to amend those skills.

This is a powerful resource for anyone interested in the game art industry.

It'south a book you lot might detect yourself coming back to oft to re-read passages for advice and inspiration.

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Source: https://conceptartempire.com/howto-become-game-artist-sam-kennedy-review/

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